Fe 3 House Best Classes.for Golden Deed

"I'm lamentable. I don't really know what to say. I'grand not very adept at talking to people. The truth is, I didn't collaborate with people too often before I came hither."
—Marianne

Marianne is a playable character from the game Fire Emblem: Three Houses. Marianne is a pupil at the Officers Academy who is from the Leicester Alliance and is a fellow member of the Golden Deer. She possesses a secretive Crest and is 17 at the start of the game.

Contents

  • 1 Profile
    • ane.1 Early life
    • ane.ii University Phase
    • one.3 War Phase
      • 1.3.ane Verdant Air current
      • 1.three.two Other routes
      • 1.3.3 Paralogue
  • 2 Personality
  • 3 In-Game
    • three.1 Fire Emblem: Three Houses
      • 3.one.1 Base Stats
      • 3.1.ii Enemy Stats
        • iii.ane.2.i Field of the Eagle and Lion
      • 3.i.3 Growth Rates
      • 3.one.4 Maximum Stats
      • 3.1.v Learnt Magic
        • 3.ane.5.ane Learnt Abilities
      • 3.i.vi Recruitment
      • iii.ane.vii Overall
        • 3.i.vii.ane Gift List
        • 3.ane.vii.2 Share a Meal List
        • 3.one.vii.three Lost Items
      • three.1.viii Tea Party Conversations
      • 3.one.9 Supports
    • 3.2 Burn down Keepsake Heroes
  • iv Quotes
    • 4.ane Three Houses
    • 4.2 Heroes
  • 5 Possible Endings
  • six Not-Catechism Appearances
    • 6.1 Fire Emblem 0 (Cypher)
  • 7 Choose Your Legends Placement History
  • eight Etymology
  • 9 Trivia
  • 10 Gallery

Profile

Early life

Marianne is the daughter of an unmentioned noble within the Leicester Alliance. At 14 years one-time, her parents mysteriously died and she was adopted by a distant relative, the lord of the remote Margraviate of Edmund.

Academy Phase

Marianne enrolls in Garreg Mach Monastery Officers Academy in Regal Yr 1180 and joins the Gold Deer. In her Support with Hanneman, she reveals her adoptive father sent a letter of the alphabet to the church with a large donation to not be tested for a Crest.

State of war Phase

Anna fates portrait.png

"But a infinitesimal! The following section contains spoilers, viewing information technology will toll a lot. Are you prepared to pay for it?"

Should Marianne be recruited but has been defeated in Classic Mode during the Academy Phase, she disappears with a single horse afterward the Battle of Garreg Mach. She is unable to brand it to the promised reunion 5 years later and her fate is left unknown.

"End of spoilers. It'southward a pleasure doing concern with you lot!"


Verdant Wind

Anna fates portrait.png

"Merely a infinitesimal! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

Fulfilling the promise the Golden Deer class made five years prior, Marianne reunites with her classmates in Chapter thirteen, "Reunion at Dawn", arriving with Lysithea and Raphael to rout bandits in the vicinity of Garreg Mach. She resolves to stay and fight dorsum against the Empire alongside Byleth and Claude and to not run from her troubles anymore.

"Stop of spoilers. It's a pleasure doing business with you lot!"


Other routes

Anna fates portrait.png

"Just a minute! The following section contains spoilers, viewing information technology will cost a lot. Are you prepared to pay for it?"

If Marianne was non recruited during the Academy stage, she uniquely does not appear at all during the War stage in Azure Moon, Silver Snow, or Reddish Flower, leaving her fate unknown in these routes.

If recruited during the Academy phase, she will join on behalf of her adoptive father whose interest is to build upward relations with the faction that Byleth had taught for political reasons, although she states that should he recollect her, she would decline his asking.

If recruited to the Blackness Eagles in Reddish Flower, Marianne volition country that she has become enamored with Edelgard's force and charisma, and that she volition fight aslope her and the professor no matter what happens.

"End of spoilers. Information technology's a pleasure doing business with you!"


Paralogue

Anna fates portrait.png

"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you lot prepared to pay for information technology?"

Rumors have spread beyond the monastery of a beast said to kill people in the eye of the dark in a forest. Originally known as Maurice, it was rumored that those who diameter his Crest would too transform into a hideous beast similar him and kill unsuspecting people. His latest descendant, Marianne, has drawn suspicion from the uninformed masses, with a Crest scholar, in detail, budgeted her and request for her to come with him. Seeing her plight, Byleth agrees to assistance her face up the beast and slay it if needed, bringing their students for help. In the forest, the fauna approaches Marianne and realizes that she bears his crest, simply nonetheless attacks her and sends more than monster after her and her allies. After a fierce battle, the Beast is slain and he thanks his descendant for finally putting his soul to residuum. The sword Maurice originally carried, Blutgang, is found by his corpse, which she takes dorsum to the Monastery. With the sword in mitt, the rumors die down as the truth had been revealed as a result of the boxing.

"End of spoilers. It'south a pleasure doing business with you!"


Personality

Marianne has low self-esteem and is bleakly pessimistic. She actively avoids most people as she fears that her presence will bring them misfortune. She ofttimes finds it hard to talk to others as a event and has spoken and so infrequently that in that location are many students who have never heard the sound of her vocalization before. Fifty-fifty if she does speak, she is hesitant to limited herself or her opinions, tending to speak in brusk statements and will endeavor to detach from the conversation as speedily as she tin. Marianne's speech is oftentimes punctuated by sheepish "um"south and "I'm deplorable"due south. She is soft-spoken, merely also polite and tries to avoid inconveniencing people even in a minor manner. However, her self-deprecation sometimes makes people angry at her, peculiarly curt-tempered ones similar Leonie.

Anna fates portrait.png

"Just a minute! The post-obit department contains spoilers, viewing it will toll a lot. Are you prepared to pay for it?"

Her gloomy, withdrawn nature is due to her Crest of Maurice, also known every bit the Crest of the Beast. Said Crest has a dubious reputation for blasphemous members of her family and is rumored to control a beast said to kill unsuspecting visitors of a item woods. She believes that it is due to her crest that both of her parents went missing. Her adoptive father is among the few who are privy to her secret and genuinely cares for her. In society to protect her, he paid a big sum of money to the monastery to keep her crest a secret, and so much then that most staff are unaware of her crest. He as well forbade her from telling anyone of her crest for her safety, of which she has honored. This resulted in her reclusive nature in which she fears having her underground allow out if she becomes too involved, especially in battle where the crest tin occasionally emerge.

She is fond of animals, often constitute talking to birds or taking care of the horses in the monastery, near notably taking care of Dorte whom she seems to understand. She loves birds and other animals, opening her heart to them and talking to them. She appears to exist deeply religious, and prays to the Goddess every twenty-four hour period. This is not to say her devotion is out of sheer belief, every bit she considered herself a curse and hoped that praying to the Goddess would allow her to escape it, although this does non appear to exist the instance in her A-Support with Byleth.

Subsequently the timeskip, she has gained significantly more confidence and has lost some of her gloominess, notably looking much more lively and healthier as a consequence. In certain supports, she can larn to come up to terms with her Crest and get more accepting of its nature.

She maintains some form of pessimism, but this can be absolved by completing her paralogue, helping her realize that there was no truth to the rumors and that her power tin and is a blessing to assistance her and her allies, condign more willing to display her crest from then on.

"End of spoilers. It's a pleasance doing business organisation with you lot!"


In-Game

Fire Keepsake: Three Houses

Base Stats

Starting Class Crest
FE16 Noble Marianne Icon.gifNoble Mystery Crest
Level HP Str Mag Dex Spd Lck Def Res Amuse
1 23 5 11 half-dozen 7 6 4 8 7
Magic Gainsay Arts Abilities Starting Items
FE16 White Magic Icon.pngHeal
FE16 White Magic Icon.pngNosferatu
- Animal Friend.pngAnimate being Friend
Sword Prowess Lv 1.pngSword Prowess Lv one
Faith Lv 2.pngReligion Lv ii
FE16 Potion Icon.pngVulnerary
FE16 Sword Weapon Icon.pngTraining Sword
Skill FE16 sword icon.png FE16 lance icon.png FE16 axe icon.png FE16 bow icon.png FE16 brawl icon.png FE16 reason icon.png FE16 faith icon.png FE16 authority icon.png FE16 heavy armor icon.png FE16 riding icon.png FE16 flying icon.png
Level E+ E E East E E D+ Due east E E E
Start

Strong

Budding Talent

Weak

Strong

Weak

Strong

Strong

Enemy Stats

Field of the Hawkeye and Lion
Skill FE16 sword icon.png FE16 lance icon.png FE16 axe icon.png FE16 bow icon.png FE16 brawl icon.png FE16 reason icon.png FE16 faith icon.png FE16 authority icon.png FE16 heavy armor icon.png FE16 riding icon.png FE16 flying icon.png
Level E E Due east E E E C Eastward - - -
Offset

Growth Rates

Class:

Default

Noble

Dancer

Myrmidon

Soldier

Fighter

Monk

Mercenary

Thief

Armored Knight

Cavalier

Brigand

Archer

Mage

Priest

Pegasus Knight

Swordmaster

Assassinator

Fortress Knight

Paladin

Wyvern Rider

Warrior

Sniper

Warlock

Bishop

Trickster

War Cleric

Dark Flier

Valkyrie

Falcon Knight

Wyvern Lord

Mortal Savant

Slap-up Knight

Bow Knight

Night Knight

Holy Knight

Gremory

Maximum Stats

Default

With all saint statue bonuses activated

Learnt Magic

Skill Level Reason Faith
D Blizzard Heal
D+ - Nosferatu
C Thoron Physic
C+ - -
B Cut Gale Silence
B+ - -
A Fimbulvetr Aura
A+ - -
Learnt Abilities
Ability Learned at Notes
Sword Prowess Lv 1.png Sword Prowess Lv 1 Innate -
Sword Prowess Lv 2.png Sword Prowess Lv two FE16 sword icon.png D+ Replaces Sword Prowess Lv 1
Sword Prowess Lv 3.png Sword Prowess Lv three FE16 sword icon.png C+ Replaces Sword Prowess Lv ii
Sword Prowess Lv 4.png Sword Prowess Lv 4 FE16 sword icon.png B+ Replaces Sword Prowess Lv 3
Sword Prowess Lv 5.png Sword Prowess Lv five FE16 sword icon.png A+ Replaces Sword Prowess Lv 4
Icon Combat Art FE16 Sword.png Wrath Strike FE16 sword icon.png D -
Icon Combat Art FE16 Sword.png Grounder FE16 sword icon.png C -
Icon Combat Art FE16 Sword.png Soulblade FE16 sword icon.png C+ -
Axebreaker FE16.png Axebreaker FE16 sword icon.png B -
Sword Crit +10 FE16.png Sword Crit +10 FE16 sword icon.png Due south -
Swordfaire FE16.png Swordfaire FE16 sword icon.png S+ -
Lance Prowess Lv 1.png Lance Prowess Lv i FE16 lance icon.png E+ -
Lance Prowess Lv 2.png Lance Prowess Lv 2 FE16 lance icon.png D+ Replaces Lance Prowess Lv 1
Lance Prowess Lv 3.png Lance Prowess Lv 3 FE16 lance icon.png C+ Replaces Lance Prowess Lv two
Lance Prowess Lv 4.png Lance Prowess Lv 4 FE16 lance icon.png B+ Replaces Lance Prowess Lv 3
Lance Prowess Lv 5.png Lance Prowess Lv v FE16 lance icon.png A+ Replaces Lance Prowess Lv iv
Icon Combat Art FE16 Lance.png Frozen Lance FE16 lance icon.png FE16 hidden talent icon.png Unlocked after twelve tutoring sessions in Lances
Icon Combat Art FE16 Lance.png Tempest Lance FE16 lance icon.png D -
Icon Combat Art FE16 Lance.png Knightkneeler FE16 lance icon.png C -
Swordbreaker FE16.png Swordbreaker FE16 lance icon.png B -
Lance Crit +10 FE16.png Lance Crit +10 FE16 lance icon.png Due south -
Lancefaire FE16.png Lancefaire FE16 lance icon.png Due south+ -
Axe Prowess Lv 1.png Axe Prowess Lv 1 FE16 axe icon.png E+ -
Axe Prowess Lv 2.png Axe Prowess Lv 2 FE16 axe icon.png D+ Replaces Axe Prowess Lv 1
Axe Prowess Lv 3.png Axe Prowess Lv iii FE16 axe icon.png C+ Replaces Axe Prowess Lv 2
Axe Prowess Lv 4.png Axe Prowess Lv four FE16 axe icon.png B+ Replaces Axe Prowess Lv 3
Axe Prowess Lv 5.png Axe Prowess Lv 5 FE16 axe icon.png A+ Replaces Axe Prowess Lv 4
Icon Combat Art FE16 Axe.png Nail FE16 axe icon.png D -
Icon Combat Art FE16 Axe.png Helm Splitter FE16 axe icon.png C -
Lancebreaker FE16.png Lancebreaker FE16 axe icon.png B -
Axe Crit +10 FE16.png Axe Crit +10 FE16 axe icon.png S -
Axefaire FE16.png Axefaire FE16 axe icon.png Due south+ -
Bow Prowess Lv 1 FE16.png Bow Prowess Lv 1 FE16 bow icon.png Eastward+ -
Bow Prowess Lv 2 FE16.png Bow Prowess Lv 2 FE16 bow icon.png D+ Replaces Bow Prowess Lv 1
Bow Prowess Lv 3 FE16.png Bow Prowess Lv 3 FE16 bow icon.png C+ Replaces Bow Prowess Lv 2
Bow Prowess Lv 4 FE16.png Bow Prowess Lv 4 FE16 bow icon.png B+ Replaces Bow Prowess Lv 3
Bow Prowess Lv 5.png Bow Prowess Lv 5 FE16 bow icon.png A+ Replaces Bow Prowess Lv 4
Icon Combat Art FE16 Bow.png Curved Shot FE16 bow icon.png D -
Close Counter FE16.png Close Counter FE16 bow icon.png C -
Bow Crit +10 FE16.png Bow Crit +10 FE16 bow icon.png S -
Bowfaire FE16.png Bowfaire FE16 bow icon.png South+ -
Brawling Prowess Lv 1 FE16.png Brawling Prowess Lv i FE16 brawl icon.png East+ -
Brawling Prowess Lv 2 FE16.png Brawling Prowess Lv 2 FE16 brawl icon.png D+ Replaces Brawling Prowess Lv ane
Brawling Prowess Lv 3 FE16.png Brawling Prowess Lv iii FE16 brawl icon.png C+ Replaces Brawling Prowess Lv two
Brawling Prowess Lv 4 FE16.png Brawling Prowess Lv four FE16 brawl icon.png B+ Replaces Brawling Prowess Lv 3
Brawling Prowess Lv 5 FE16.png Brawling Prowess Lv v FE16 brawl icon.png A+ Replaces Brawling Prowess Lv 4
Icon Combat Art FE16 Brawl.png Fading Accident FE16 brawl icon.png D -
Icon Combat Art FE16 Brawl.png Rushing Blow FE16 brawl icon.png C -
Combat Art Icon FE16 Special.png Healing Focus FE16 brawl icon.png B -
Brawl Crit +10 FE16.png Brawl Crit +ten FE16 brawl icon.png S -
Fistfaire FE16.png Fistfaire FE16 brawl icon.png S+ -
Reason Lv 1 FE16.png Reason Lv i FE16 reason icon.png E+ -
Reason Lv 2 FE16.png Reason Lv 2 FE16 reason icon.png D+ Replaces Reason Lv 1
Reason Lv 3 FE16.png Reason Lv three FE16 reason icon.png C+ Replaces Reason Lv two
Reason Lv 4 FE16.png Reason Lv 4 FE16 reason icon.png B+ Replaces Reason Lv iii
Reason Lv 5 FE16.png Reason Lv 5 FE16 reason icon.png A+ Replaces Reason Lv 4
Black Magic Range +1 FE16.png Black Magic Range +one FE16 reason icon.png S -
Black Tomefaire FE16.png Blackness Tomefaire FE16 reason icon.png Due south+ -
Faith Lv 2.png Faith Lv two Innate -
Faith Lv 3.png Faith Lv three FE16 faith icon.png C+ Replaces Faith Lv 2
Faith Lv 4.png Religion Lv iv FE16 faith icon.png B+ Replaces Faith Lv 3
Faith Lv 5.png Faith Lv five FE16 faith icon.png A+ Replaces Faith Lv 4
White Magic Range +1 FE16.png White Magic Range +1 FE16 faith icon.png Southward -
White Tomefaire FE16.png White Tomefaire FE16 faith icon.png South+ -
Authority Lv 1.png Authorization Lv 1 FE16 authority icon.png East+ -
Authority Lv 2.png Authority Lv 2 FE16 authority icon.png D+ Replaces Authority Lv one
Authority Lv 3.png Say-so Lv iii FE16 authority icon.png C+ Replaces Authorisation Lv two
Authority Lv 4.png Authority Lv four FE16 authority icon.png B+ Replaces Say-so Lv iii
Authority Lv 5.png Authorization Lv 5 FE16 authority icon.png A+ Replaces Authority Lv iv
Battalion Renewal FE16.png Battalion Renewal FE16 authority icon.png C -
Defensive Tactics FE16.png Defensive Tactics FE16 authority icon.png B -
Offensive Tactics FE16.png Offensive Tactics FE16 authority icon.png Due south+ -
Weight -3 FE16.png Weight -3 FE16 heavy armor icon.png C -
Combat Art Icon FE16 Special.png Smite FE16 heavy armor icon.png B -
Weight -5 FE16.png Weight -5 FE16 heavy armor icon.png A+ Replaces Weight -three
Armored Effect Null FE16.png Armored Effect Null FE16 heavy armor icon.png S+ -
Dexterity +4 FE16.png Dexterity +4 FE16 riding icon.png C -
Movement +1 FE16.png Movement +ane FE16 riding icon.png A+ -
Cavalry Effect Null FE16.png Cavalry Effect Null FE16 riding icon.png S+ -
Alert Stance FE16.png Alert Stance FE16 flying icon.png B -
Alert Stance+ FE16.png Alert Opinion+ FE16 flying icon.png A+ Replaces Alert Stance
Flying Effect Null FE16.png Flying Outcome Null FE16 flying icon.png Due south+ -

Recruitment

Marianne volition automatically be recruited if Byleth chooses to teach the Golden Deer firm in Chapter 1. If Byleth chose to teach any other house, Marianne can transfer to their grade if Byleth has a high enough Magic stat and a high enough Riding proficiency. The player can subtract the required threshold if the player has a support rank with her, and upon reaching a B+ rank she may ask to join your grade on a free weekday (fifty-fifty if the Magic stat or Riding rank is non high enough).

Support Rank Magic Riding
None 10 C
C viii C
C+ 6 D+
B 4 D+
B+ 2 Eastward+
A Any Any

Overall

Secret Book (Artwork).png

Subjective: The following part of this article is based upon the editor'southward personal experiences and opinions, and therefore may not exist applicable for all readers.

Marianne is the main healer for the Aureate Deer house, merely differs from other healers like Mercedes, Linhardt or Flayn in that her Faith spell list is more offensively oriented, having admission to Aureola and Silence, but she still does her healing job well thanks to Physic. Her budding talent in Lances and strength in Riding means that she can become an ideal Holy Knight, and her talent in swords means she can do quite well with a Levin Sword or Blutgang (since they scale off her Magic stat). Still, her depression strength means that she should only use magic weapons or spells (or Soulblade or Frozen Lance, which allows her to apply her Magic and can make her stiff against Axe and Sword users if she has Axebreaker or Swordbreaker respectively), every bit she will otherwise deal poor damage. Much like other mages, her concrete majority is poor, and her speed is only average, and so she will tend to be taken out hands if a fast enemy tin can accomplish her, especially Falcon Knights. Her personal skill makes her good to pair up with cavalry or flying characters, giving Marianne some self-sustain every bit long as she sticks shut to them, but it's otherwise very niche.

Another problem with Marianne is that her assortment of offensive spells tend to be inaccurate (besides Cutting Gale), which is compounded by her only having boilerplate dexterity growths. However, she tends to take a high critical hitting run a risk with her spells, then she tin dish out some powerful attacks if she lands her shots. Marianne tin overcome her accuracy issues if she masters the Valkyrie grade and acquires Uncanny Blow, masters Archer for Hit +20, or by equipping a battalion that improves her accuracy.

Marianne has overall a wide variety of skill strengths that allow her to feasibly fit into a grand total of five master classes, more than nearly any other grapheme. This includes the same Holy Knight, her most natural promotion, simply she can besides be a Mortal Savant, Nighttime Knight, Falcon Knight, or Gremory with lilliputian issue. Dark Knight is overall better than Holy Knight when 1 is using her more offensively; information technology comes with no decrease in healing ability and profoundly increased damage with her Reason attacks. By comparison, Holy Knight's White Tomefaire only buffs the feeble Nosferatu and Aura, which, although a very powerful tome, is limited to merely iii uses. However, Holy Knights take a higher Res class bonus and growth, and so if her Magazine growth has either been skilful or bad enough that the Blackness Tomefaire no longer makes the departure between 1 and two round kills, she is still best a Holy Knight. As for the rest, Falcon Knight is generally inferior to Dark Flier if one owns the Expansion Pass. Mortal Savant is interesting but it lacks Canto and has only six Mov compared to Holy, Dark and Falcon Knight, while also having a debilitating -ten Speed growth, although it does allow for very high damage with Blutgang. Finally, Gremory is similarly handicapped past low movement, and this fourth dimension does not take the benefit of Swordfaire, only its bonuses of doubled uses and +5 magic (amid other bonuses) are very powerful due to her invaluable spells like Thoron, Fimbulvetr and Aura having depression uses. Thoron can become her primary attack every bit a Gremory, allowing her to outrange Snipers with Black Magic Range +1 equipped.

Marianne's above-average Charm growth and strength in Swords also means she can brand for an adequate Dancer, with Sword Avoid +twenty providing a ways for her to dodge incoming attacks; the class also lets her apply her great spell list to full effect. She is arguably better suited for the class than Hilda, who has a weakness in Authority and is better suited for Axe-based classes, though Hilda does have admission to a siege tome in the grade of Bolting (though Constance is a better user of said spell). If one does decide to make Marianne a Dancer, it would as well be beneficial for her to chief the Trickster class for Duelist's Blow, improving her evasiveness when she initiates gainsay. One could alternatively get her Flying skill high plenty to larn Alert Stance+ instead of Duelist'southward Blow, merely there are improve candidates for this build such as Ferdinand, Petra, etc.

Marianne can likewise feasibly become a Falcon Knight, making utilise of Levin Swords and her twin magic combat arts (ane each for lances and swords) to get early on kills. Late game she gains access to Blutgang (and Arrow of Indra if playing Blood-red Flower) to further solidify her magic impairment potential. This route compensates for her low HP and speed growth, though it may be difficult to level early on due to her delicate nature, simply sacrifices her access to spells. A better choice would be to class her as a Night Flier via the Cindered Shadows DLC, every bit information technology allows her to proceed using her spells while having flying capability. The added skill of Transmute is as well useful as her loftier Resistance allows her to form the role of Res-tank while not a defended White mage, different other Res tanks such as Linhardt, Flayn, and Mercedes.

Overall, Marianne fills a unique niche equally one of the few strong offensive White Magic mages, besides every bit existence mayhap the best candidate in the game for the Holy Knight class. While she isn't every bit good a healer as Mercedes or Linhardt , nor as powerful offensively as Lysithea or Constance, she is yet a versatile hybrid that tin heal, deal impairment, apply Silence, and retain proficient mobility cheers to her strengths in Riding and Flying.

Gift List
Gift Name Type of Gift Description Rank
Floral Adornment Favorite Flowers cut short so they can exist worn decoratively. Appreciated by well-nigh ladies and those who similar gardening.
Dapper Handkerchief Favorite A handkerchief adorned with refined embroidery. Appreciated by fashionable men. ★★
Owl Feather Favorite A feather from a messenger owl that can be used in a diverseness of means. Appreciated by everyone. ★★★
Armored Bear Stuffy Favorite A fluffy stuffed conduct wearing distinguished armor. Appreciated by those who love animals or cute things. ★★★
Lily of the Valley Favorite Grown sometimes in Fodlan. Appreciated past those who similar flowers. ★★★
Smoked Meat Dislike Meat prepared in the monastery's smoker. The type of meat is unclear, but a meat lover would capeesh it.
Hunting Dagger Dislike A tool used for processing a take hold of after a hunt. Appreciated by those who enjoy hunting. ★★
Meal Name Type of Meal Description
Saghert and Cream Favorite A baked confection coated with Noa fruit foam and a currant reduction, often enjoyed as a dessert at family gatherings.
Fish and Bean Soup Favorite A soup fabricated by simmering white trout and chickpeas. A unproblematic nevertheless wholesome dish.
Vegetable Pasta Salad Favorite Pasta with a blend of fresh vegetables from various regions of Fódlan. This pop dish sells out almost instantly.
Onion Gratin Soup Favorite Onions stewed with white trout and baked with a layer of cheese on superlative. Volition warm you up from the inside out.
Sweet Bun Trio Favorite Traditional pastries from Faerghus, known for their subtle sweetness. The dough is made with eggs and saccharide.
Fruit and Herring Tart Favorite A baked tart with stewed herring and Noa fruit mixed into the batter. Popular in Enbarr, the Imperial Upper-case letter.
Fisherman's Bounty Favorite Freshly-caught fish are cutting into chunks and stewed together to make this hearty dish.
Cheesy Verona Stew Favorite A rich dish consisting of verona and sautéed Teutates loach. These ingredients are boiled and served with two kinds of melted cheese.
Super-Spicy Fish Dango Favorite A light snack, popular in the Empire. Small, spicy balls of fried dough packed with white trout and dried tomato.
Peach Sorbet Favorite A sorbet fabricated with thin slices of magically frozen peach, dusted with edible bean flour.
Ii-Fish Sauté Favorite Two types of fish are cut into strips and sautéed in butter. This lavish meal hails from Enbarr, the Imperial Capital.
Sautéed Pheasant and Eggs Favorite Thin slices of bird meat and shredded cabbage, mixed with scrambled eggs and sautéed with spices. Invention of a certain noble.
Cabbage and Herring Stew Favorite Cabbage and Albinean herring stewed whole. The fish guts lend this hearty dish a superbly biting kick.
Vegetable Stir-Fry Favorite A dish of dried tomatoes, cabbage, chickpeas, and other vegetables, stir-fried with eggs. Nutritious and very filling.
Bourgeois Throughway Favorite A gourmet fish dish with Airmid throughway, vegetables, and a sprinkle of expensive spices. Pop amid nobles.
Beast Meat Teppanyaki Dislike A dish that tastes like the wilderness. Thick slices of meat covered with Noa fruit and grilled on a hotplate.
Pickled Rabbit Skewers Dislike Hunks of rabbit meat are pickled in bacchus, skewered, and roasted over an open up flame to create this flavorful dish.
Gronder Meat Skewers Dislike Fatty hunks of Gronder fox cooked slowly on skewers. The meat is magically aged for a total flavour.
Gautier Cheese Gratin Dislike A gratin of bird meat topped with heaps of Gautier cheese, which is famous for its low fat content. Information technology has a unique flavor.
Lost Items
Lost Detail Clarification
Purse of Seeds A bag containing seeds that birds and mice would eat. It probably belongs to someone who cares for animals.
How to exist Tidy A volume containing tips for keeping things tidy. It probably belongs to someone who has a hard time cleaning.
Confessional Letter A letter of the alphabet confessing offenses to the goddess. Information technology probably belongs to someone who feels deeply repentant.

Tea Party Conversations

See also: Marianne/Tea Party

Supports

Meet as well: Marianne/Supports
  • Byleth (Due south-Support with male Byleth)
  • Dimitri
  • Claude
  • Ferdinand
  • Linhardt
  • Ashe
  • Sylvain
  • Lorenz
  • Raphael
  • Ignatz
  • Lysithea
  • Hilda
  • Leonie
  • Hanneman

Burn down Emblem Heroes

Adopted Daughter
Adopted daughter of Margrave Edmund. Came under her current, renowned adoptive father after losing both parents. Appears in Fire Emblem: Three Houses.

Base Stats

Rarity: ✯✯✯✯✯

Marianne Heroes sprite.png Championship
Adopted Daughter
Group
Heroes Infantry.png Infantry
Level HP Atk Spd Def Res
one
forty
16/17/18
33/36/40
10/eleven/12
38/41/45
7/8/9
29/32/35
iii/iv/5
13/17/20
8/9/10
36/39/43
Skills Weapon
FEH skill offense.png Icy Fimbulvetr
FEH skill special.png Chilling Wind
FEH Thunder Tome.png Tome

Skills

Type Proper name Prerequisite Default Unlocked
FEH skill offense.png Thunder - - -
Elthunder - - -
Thoron - - -
Icy Fimbulvetr - FEH Star Rarity 5.png -
FEH skill special.png Chilling Wind - FEH Star Rarity 5.png -
Iceberg - - -
A FEH B Duel Infantry 1.png B Duel Infantry 1 - -
FEH B Duel Infantry 2.png B Duel Infantry 2 FEH B Duel Infantry 1.png B Duel Infantry i -
FEH B Duel Infantry 3.png B Duel Infantry 3 FEH B Duel Infantry 2.png B Duel Infantry 2 FEH Star Rarity 5.png
FEH B Duel Infantry 4.png B Duel Infantry 4 FEH B Duel Infantry 3.png B Duel Infantry 3 FEH Star Rarity 5.png
B FEH Lull Atk Res 1.png Lull Atk Res ane - -
FEH Lull Atk Res 2.png Lull Atk Res ii FEH Lull Atk Res 1.png Lull Atk Res 1 -
FEH Lull Atk Res 3.png Lull Atk Res three FEH Lull Atk Res 2.png Lull Atk Res 2 FEH Star Rarity 5.png
C FEH Spur Res 1.png Spur Res one - -
FEH Drive Res 1.png Drive Res 1 FEH Spur Res 1.png Spur Res 1 -
FEH Drive Res 2.png Bulldoze Res two FEH Drive Res 1.png Bulldoze Res 1 FEH Star Rarity 5.png
FEH Joint Drive Res.png Joint Drive Res FEH Drive Res 2.png Bulldoze Res two FEH Star Rarity 5.png

Overall

Secret Book (Artwork).png

Subjective: The following part of this article is based upon the editor'south personal experiences and opinions, and therefore may not exist applicable for all readers.

Base Set up

Marianne is an extremely stiff, hard hitting Blue Infantry mage with an impressive 41 neutral Atk. While she may non have the Spd of near of her competitors to pile damage naturally through her stats onto a off-white number of foes, she makes upwards for information technology through her sheer magical bulk score of 75. Her only primary downside is her low concrete bulk due to her 17 neutral Def. While she brings zip particularly new statwise, matching the likes of Micaiah and Ilyana, her real ability comes from her unique weapon and access to a well crafted starting base kit.
Icy Fimbulvetr grants Marianne an innate +3 Atk, giving her a total neutral Atk stat of 58. If she starts gainsay with at to the lowest degree 25% of her maximum HP, she will inflict a massive Atk/Res-6 onto her foes. Additionally, under the same HP threshold to activate, if she is inside two spaces of either a Cavalry or Flying marry, she will also guarantee a follow-up attack and will restore five HP after combat. Marianne profoundly benefits from being with allies of either class, peculiarly Dancer units like Legendary Azura and the Book Four Mythic Heroes but to name a few. While the before statement of Marianne not having quite the same offensive pressure naturally statwise, it is easy for her to gain the offensive pressure with her follow-up attacks thanks to her tome.
Iceberg syncs naturally with her loftier Res and can result in massive 20 true impairment on her attacks when it activates. B Duel Infantry iv grants her a flat HP+5 and Atk/Spd/Def/Res+2 boost plus an Loonshit score boost for those who are hardcore into Arena Duel. Lull Attack Resistance inflicts an additional Atk/Res-3 on top of her Tome debuff, thus inflicting a total Atk/Res-9 penalty onto her foes stats while also neutralizing any buffs they had on them prior to gainsay. Finally, Joint Drive Resistance gives her Res+4 during combat if she is within 2 spaces of an ally, farther synching with her tome's effects.

Counters

Marianne'south low Def is the master style to deal with her as she is unlikely to survive a accident from any physical unit with fifty-fifty a mediocre Atk unless they are Ruby-red. While she can handle most Red and Blue mages with relative ease, she struggles confronting several important Green mages like Legendary Celica and Thrasir who tin obliterate her if they are able to gain the initiative in combat. Baiting her out with loftier Res Dark-green units are a possible consideration, though she tin can actually defeat some notable defensive greenish units like Fallen Lyon. Guinivere tin can be a solid bank check on Marianne due to her constructive tome against tome users, just only if Guinivere is the one to initiate.

Skill Inheritance

Marianne'south simply empty skill slot is her Assist skill, which is easily filled with skills like Draw Back or Reposition which greatly assists in positioning allies out of danger or putting an marry who can protect her in front of her respectively. Most of her skills are well tailored to brand her immediately powerful, though her skill A tin be easily replaced with skills that give her more focused stats to her Atk/Res during gainsay similar Attack Resistance Solo, Mirror Impact, or apartment out Expiry Accident. Skill C can too be filled with a plethora of alternatives such every bit skills that boost other stats like Articulation Drive Attack or various Smoke and Ploy skills, the latter syncing nicely with her naturally loftier Res.

Serene Adherent
Adopted daughter of Margrave Edmund. She can ofttimes be institute speaking with animals or praying to the goddess. Appears in Fire Emblem: Three Houses.

Base Stats

Rarity: ✯✯✯✯✯

Marianne Serene Adherent Heroes sprite.png Title
Serene Adherent
Group
Heroes Infantry.png Infantry
Level HP Atk Spd Def Res
i
xl
15/xvi/17
34/38/41
9/10/11
37/twoscore/44
10/11/12
38/41/45
3/4/5
13/17/20
8/9/10
32/35/38
Skills Weapon
FEH skill offense.png Phantasm Tome
FEH skill special.png Chilling Wind
FEH Colorless Tome.png Tome

Skills

Blazon Name Prerequisite Default Unlocked
FEH skill offense.png Stone - - -
Elstone - - -
Atlas - - -
Phantasm Tome - FEH Star Rarity 5.png -
FEH skill special.png Chilling Wind - FEH Star Rarity 4.png -
Glacies Chilling Wind - -
Requiem Dance Glacies - -
A FEH Atk Spd Bond 1.png Atk/Spd Bond 1 - -
FEH Atk Spd Bond 2.png Atk/Spd Bond ii FEH Atk Spd Bond 1.png Atk/Spd Bond 1 -
FEH Atk Spd Bond 3.png Atk/Spd Bond three FEH Atk Spd Bond 2.png Atk/Spd Bond ii FEH Star Rarity 5.png
FEH Atk Spd Unity.png Atk/Spd Unity FEH Atk Spd Bond 3.png Atk/Spd Bond 3 FEH Star Rarity 5.png
B FEH Null Follow-Up 1.png Null Follow-Upward 1 - -
FEH Null Follow-Up 2.png Null Follow-Up two FEH Null Follow-Up 1.png Null Follow-Up ane -
FEH Null Follow-Up 3.png Nada Follow-Up three FEH Null Follow-Up 2.png Null Follow-Upward 2 -
C FEH Time's Pulse 1.png Fourth dimension's Pulse i - -
FEH Time's Pulse 2.png Time's Pulse 2 FEH Time's Pulse 1.png Fourth dimension's Pulse 1 -
FEH Time's Pulse 3.png Time's Pulse 3 FEH Time's Pulse 2.png Time's Pulse 2 FEH Star Rarity 5.png

Overall

Secret Book (Artwork).png

Subjective: The following role of this article is based upon the editor'south personal experiences and opinions, and therefore may non exist applicable for all readers.

Base Set

The winner of the women's category of Choose Your Legends 5 is Marianne who in her Brave grade is a colorless tome infantry unit. Though she is dressed in the traditional Fódlan dancer garb, she is not a dancer unit, at least in the traditional sense of the game up until her introduction. Because she is non a dancer in such a manner, she holds impressive offensive stats with a strong 40 Atk and 41 Spd, both of which have super-assets. Her magical bulk is decent scoring 73 just trades off her high crime with low physical bulk as a 17 Def stat leaves her vulnerable to physical weapons. Brave Marriane has enough power to exist an offensive threat past herself, simply her dauntless skill pushes her capabilities to potentially enemy team wiping if given the chance.
Phantasm Tome grants Marianne an innate Spd+iii boost, pushing her to a solid 44 Spd and going as loftier every bit 49 if she has a Spd Asset. If her foe has at to the lowest degree l% HP at the start of combat, she inflicts Spd/Res-6 and neutralizes any visible buffs to those stats on her foe. Additionally if she initiates combat, the beginning set on she recieves from her foe is reduced past 70%, giving her a huge safe internet when fighting physical units that tin can counterattack her.
What makes Marianne incredibly powerful is her Brave skill in the form of a unique Special Skill, Requiem Dance. If she initiates combat and the skill activates, the ally with the highest HP inside ii spaces of Marianne that has already acted is refreshed. This can lead to some interesting gainsay tactics it can be used to proceed offensive force per unit area with an offensive ally, helping the likes of units with self-refreshing capabilites like Legendary Edelgard, Fallen Edelgard, and Galeforce users. In tandem with a Dancer unit, she can also use it to essentially refresh herself and mow down the opposition herself. Becasue it is also on her Special, she is not suceptible to【Isolation】since it only targets Assist skills. While the skill may have some work to properly use, the sheer potential of this skill makes Dauntless Marianne a valuable asset on whatsoever squad.
Assail Speed Unit of measurement increases her Atk/Spd by five if she is inside 2 spaces of an ally and converts whatsoever penalties to these stats go bonuses instead. Null Follow-Up prevents foes from stopping her extremely likely follow-up attacks and prevents he foes from using skills that give them follow-up attacks as well. Fourth dimension'due south Pulse helps to accelerate her Special cooldown if she starts her turn at total charge.

Counters

On her own, Brave Marianne is weak on the defensive as most if not all concrete oriented units can dispatch her if they initate her. Her colorless status does not actually help her defensively as she cannot reduce the damage through color advantage on any unit. Some high Res tanks tin can take her hits with ease and given that nearly units of that nature tend to have Afar Counter, they could at least deal some damage before taking her out on their next plough. Ascended Fjorm is one such new unit that does this quite nicely equally she besides has her a damage reduction special that neutralizes what little threat Brave Marianne has on her. While she is immune to【Isolation】in regards to her refreshing capabilites, Guard and skills of similar nature severely hinders her strongest utility trait by denying her the ability to charge it in the starting time place.

Skill Inheritance

Brave Marianne's merely empty skill is her Assist skill which Reposition or Draw Back are two solid choices. Rally skills are also worth considering for more than supportive options. Her base of operations kit otherwise is fine as is and does not require any urgent replacing unless desiring for specific prepare ups for more than niche builds.

Quotes

Three Houses

Marianne/Quotes

Heroes

Marianne/Heroes Quotes

Possible Endings

Anna fates portrait.png

"Just a minute! The post-obit section contains spoilers, viewing it will toll a lot. Are you prepared to pay for information technology?"

Marianne - Survivor of the Curse

Marianne returned home to a hero's welcome. The people praised her talent and best-selling her every bit a savior of Fódlan. Her adoptive father clean-cut her every bit his successor, teaching her the power of words over weapons. By the fourth dimension she claimed her inheritance, she had transformed into one of Fódlan'southward most skilled orators.

Marianne and Byleth (Verdant Wind / Silver Snow)

Byleth announced an engagement to Marianne shortly subsequently being named leader of the United kingdom of great britain and northern ireland of Fódlan. Earlier they were officially wed, Marianne first returned home to prepare for the ceremony and to written report oration and management under her adoptive male parent. She returned under the Bully Tree Moon, and became queen of a restored Fódlan in a grand nuptials. The kingdom experienced remarkable growth thereafter, and while Byleth became known equally a leader of incredible wisdom, few people of the time understood the depth of the queen's influence.

Marianne and Byleth (Red Flower)

Almost immediately after Byleth and Marianne had celebrated their engagement, the struggle against those who slither in the nighttime began in earnest. Together they fought tirelessly to bring the war to an end so that Fódlan could have lasting peace. Later, they left the Regal army and were officially midweek in Edmund territory. In fourth dimension, the pair grew into beginning-rate politicians nether the tutelage of Margrave Edmund himself. With the emperor'southward approval, they annexed part of Riegan territory, including Derdriu, and used their influence to amend relations and expand trade with foreign nations. Their work greatly contributed to the restoration of the Empire.

Marianne and Byleth (Azure Moon)

Byleth announced an engagement to Marianne shortly subsequently existence named archbishop of the Church of Seiros. Before they were officially wed, Marianne first returned home to prepare for the ceremony and to report oration and management under her adoptive father. She returned under the Great Tree Moon, and became the archbishop's wife in a one thousand wedding. The Kingdom experienced remarkable growth thereafter, thank you to the church building, and while the archbishop became known for his incredible wisdom, few people of the time understood the depth of his wife's influence.

Marianne and Dimitri

Dimitri causeless the throne of the Holy Kingdom of Faerghus and spent his life ruling justly over Fódlan. Several years after his coronation, he took Marianne, whom he loved dearly, every bit his queen. Many of Dimitri's greatest achievements can be traced to wisdom provided by Marianne, who had received tutelage from her adoptive father, Margrave Edmund. Many years after, when Dimitri fell to illness, he clutched his queen's hand until the very end. The queen'southward journal, uncovered after her passing, independent recounts of their time together. The terminal words, penned with trembling hand, are: "I would not trade our fourth dimension together or the happiness nosotros knew for annihilation."

Marianne and Claude

Entrusting the future of Fódlan to his friends, Claude left for Almyra to reclaim his place as heir to the throne. Several years later, when he became rex, he took initial steps to open merchandise routes with Fódlan, and entered into negotiations with Margrave Edmund. During this time, he was reunited with Marianne, who had grown under her adoptive begetter's guidance into a wise and talented adult female. She offered him her aid, and as they worked together to secure friendly relations betwixt their corresponding nations, they fell deeply in love.

Marianne and Ferdinand (Crimson Flower)

Ferdinand appear his engagement to Marianne just after becoming the new Duke Aegir. While he got started restoring his territory, Marianne returned habitation to study politics under her shrewd adoptive begetter. When she returned to Ferdinand's side, they were wed, and with her new skills she proved herself to be an asset to the rebuilding effort. Aegir territory flourished under their reign, becoming one of the most prosperous regions in all Fódlan. Information technology is said that Ferdinand deputed a bronze statue of his wife to honour her, but that Marianne ordered it to be hidden away in storage for eternity.

Marianne and Ferdinand (Other routes)

Ferdinand announced his spousal relationship to Marianne just later on condign the new Duke Aegir. With the back up of Margrave Edmund, they set to work restoring Aegir territory. The support of Marianne'south adoptive begetter was essential, merely not sufficient, for the relief effort. As more than difficulties arose, Marianne herself took on an increasing amount of responsibility. She proved quite capable and dedicated, and the Dukedom progressed through a steady recovery under the couple'due south collective efforts. It is said that Ferdinand commissioned a bronze statue of his wife to award her achievements, but Marianne ordered it to be hidden away in storage for eternity.

Marianne and Linhardt

Marianne returned dwelling to a warm welcome from her adoptive father, who recognized her wisdom and skill and began to groom her every bit his successor. Meanwhile, Linhardt abandoned his noble claim, and happened to cull Margrave Edmund's territory as the site at which to continue his Crest research. Edmund took a liking to Linhardt and approved wholeheartedly when the scholar and his daughter expressed their wish to marry. As Edmund's successors, the couple combined Linhardt's brilliance with Marianne's practical wisdom to bring abundance to the people.

Marianne and Ashe

Subsequently the war, Ashe was formally knighted, and appointed the new head of Business firm Gaspard, which had no successors. The young and inexperienced lord faced a great deal of difficulty in governing, until his court was blessed with a new adviser in Marianne. Using skills imparted to her by her adoptive male parent, Marianne helped Ashe to solidify his position. As the prosperity of Gaspard territory grew, so did a dearest between them, and soon Margrave Edmund saw fit to anoint the couple's happy wedlock. Years later, Ashe asked Marianne what made her choose to help him in the first place. She simply smiled and said that she decided to make supporting him her dream.

Marianne and Lorenz

As the new head of Firm Gloucester, Lorenz first worked to restore his own territory, and then expanded his vision to include reforms for all Fódlan. At the elevation of his storied political career, he announced his marriage to Marianne. Prior to the nuptials, she received extensive tutelage from her adoptive father, Margrave Edmund, and then that by the fourth dimension they were wed she was fully prepared to govern. The pair was particularly successful in providing new innovations in dairy farming, and came to be known as the mother and father of horses and cattle in the region. Information technology is said that Lorenz was rather vexed past the title.

Marianne and Raphael

Raphael returned to his hometown, where he served his liege lord as a knight for a fourth dimension. Later, he gave it upwardly to pursue his truthful passion of nutrient past opening upward an inn. He got the thought to install a bird feeder outside the place, calling it The Winged Inn & Tavern, and presently, the site began to attract the prettiest birds in the region. Before long afterward that, Marianne made her first visit, and she and Raphael enjoyed a happy reunion. Seeing her gift in talking to the birds, he invited her to stay. Marianne eventually became known as the woman whose talent for treatment animals helped an inn to flourish.

Marianne and Ignatz

Marianne returned home to a warm welcome from her adoptive father, who recognized her wisdom and skill and began to groom her as his successor. During that fourth dimension, she had a chance reunion with Ignatz, who had persuaded his family to let him to travel the globe every bit an artist. Marianne wholeheartedly supported his work, and earlier long, came to be enchanted non merely by the landscapes and portraits of all he had seen in his travels, but also by his character. The romance between creative person and patron was considered unusual, but long after their hymeneals, the story of how they fell in dear was immortalized in popular plays.

Marianne and Hilda

Afterward returning to their respective homes, Hilda and Marianne stayed in bear upon and deepened their friendship through letters. Hilda informed Marianne that her passion for crafting stylish accessories had given her the idea to start an artisan academy, and in response, Marianne pledged the financial back up of the house of Margrave Edmund. Before long, artisan schools began to appear all over Fódlan, producing talented craftsmen and high-quality trade goods, which contributed greatly to the prosperity of Fódlan. The accessories sent to Marianne personally by Hilda became some of the most highly valued treasures in history.

Marianne and Hanneman

After the state of war, Marianne and Hanneman stayed in touch on and deepened their friendship through letters. When Hanneman's Crest inquiry roughshod on hard times, Marianne was able to secure Margrave Edmund'southward financial support to allow his piece of work to proceed. The research bore fruit in the class of magical tools which could be used even without the aid of Crests, and the funding allowed these tools to be produced in great number. Subsequently Marianne inherited her adoptive father's house, she guided Hanneman to create a branch of research devoted to peaceful applications of Crestology. These advancements, which Hanneman provided, became the legacy of Marianne's later years.

"Cease of spoilers. It'southward a pleasance doing business with you!"


Non-Canon Appearances

Burn down Emblem 0 (Cipher)

Marianne is illustrated in the trading menu game Burn Emblem Nada with the following cards:

Round Placement Graphic symbol Version Votes

CYL1 - CYL3 N/A
CYL4 xiii

Three Houses
xiv,105


Etymology

Marianne is a French name formed from the spousal relationship of Marie and Anne, versions of English names Mary and Ann, meaning "beloved, and full of grace" or "bitter and graceful."

Maria traces its roots to the Hebrew name Mairyam, pregnant "sea of sorrow", or the Egyptian "honey." Anne comes from the Hebrew Hannah "full of grace."

Edmund is a reference to the main antagonist of Shakespeare's King Lear, the illegitimate son of the Earl of Gloucester who schemes confronting King Lear's daughters and his ain family unit in social club to go the earl himself.

Trivia

  • Marianne is the only student that doesn't appear at all in the war phase if not recruited prior to the fourth dimension-skip.
  • Marianne's Crest appears equally a Crest Stone on Aymr, the axe Edelgard often wields after the time-skip.
    • Even so, Marianne is unable to use the combat art Raging Storm, equally the weapon is associated with the Crest of Seiros.
  • Marianne is the tertiary character in the Fire Emblem series to have a named horse: Dorte. This is followed by Beck from New Mystery of the Emblem and Sophie from Fates.
    • Different the others, Dorte is not explicitly Marianne's just a horse from Garreg Mach Monastery that Marianne has grown fond of. She does later adopt the horse, as seen in the Cerise Flower road or if she falls in battle before the time-skip.
  • Despite her love for horses and having Horseback and Flying as Strong Points, she doesn't have a unique battle model as a mounted unit.
  • Marianne has a unique battle model equally a Monk, Priest, and Bishop.
    • Otherwise, she uses blue colors for her classes.
  • Marianne shares her English Vocalism Actress, Xanthe Huynh, with Eir from Fire Keepsake Heroes.
  • Marianne stands at 163cm (or about 5'4").
  • Discounting DLC characters, Marianne is the only potentially playable grapheme (bar Byleth) to never be encountered during Part 2 of all paths if she'south not already in the player'south house.
    • If DLC characters are counted, and so this applies to Anna, Yuri, Balthus, Constance and Hapi.
  • Marianne and Lysithea are the only characters whose Original version was added in Heroes after their Brave version was announced, but not yet released.
    • Incidentally, both were added in the same numbered chapter for each book they appear (Chapter 5 of Books Four and V).
  • In the version i.1 update, Marianne's S-Support CG was updated to include her white ribbon.
  • In a survey conducted by Nintendo DREAM Magazine, Marianne placed ninth with 10.5% of the vote overall in the character popularity poll for Burn Emblem: Three Houses. The male person-female person vote ratio was 1:2.
  • In a survey conducted by Famitsu Magazine, Marianne placed 9th for females and 16th overall with 555 votes in the character popularity poll for Burn down Keepsake: Three Houses.
  • In the fourth survey conducted past Nintendo DREAM Mag, Marianne placed 18th in the character popularity poll for Fire Emblem: Three Houses. The male-female vote ratio was 1:4. She ranked 18th amidst those who completed the game with 37 points.
  • In the fifth survey conducted by Nintendo DREAM Magazine, Marianne placed 14th in the character popularity poll for Burn down Emblem: Three Houses. The male-female vote ratio was 1:4. She ranked 14th among those who completed the game with six.8% of the vote.
  • In the fourth Fire Emblem Heroes: Cull Your Legends popularity poll, Marianne ranked 8th place for females with 14,105 votes.
  • In the fifth Fire Emblem Heroes: Choose Your Legends popularity poll, Marianne won 1st identify for females and ranked 4th place overall with 33,555 votes.

Gallery

See main article: Marianne/Gallery.

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Source: https://fireemblem.fandom.com/wiki/Marianne

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